Get Your Brock Samson Fix with The Venture Bros. MarathonPosted 10 months ago
The Venture Bros.
When the Venture Family visits Tijuana for a lecture Dr. Venture is giving at the (community) University of Mexico, the dastardly Monarch weaves a cocoon of villainy that leaves the Venture brothers trapped in his clutches, Dr. Venture kidney-less and Brock... dead? If only Dr. Venture would return the Monarch's calls...
Join the Ventures--and pretty much everyone they've ever crossed paths with--as they rocket to the Gargantua-2 space station for an epic, hour-long adventure that will change the Ventureverse as we know it forever.
The Ventures are back! And they’re movin’ on up to a deluxe apartment in the sky. But will mo’ money bring mo’ problems? And can The Monarch handle the commute?
As White & Billy grapple with their arch enemy back in the old ‘hood, Doc realizes he can’t face his new responsibilities alone when a whale of an enemy shows him how they arch uptown.
Doc discovers a mysterious invention that could make or break Dean’s chances of getting into college, while The Monarch makes a bad first impression on Dr. Mrs. The Monarch’s co-workers.
A brutish supervillain launches an assault on the Ventures. Will Doc’s latest invention, or a mysterious blue vigilante, save the day? Probably not.
The Venture headquarters is possessed! Or maybe it's just regular haunted. Or it could just be a computer glitch. Whatever it is, only Orpheus and his Order of the Triad can unlock the mystery.
The members of Guild Council must face their arch rivals for one last time, while Doc happily falls into a black widow's deadly web.
The city is hit with a mysterious blizzard that launches Team Venture into action. The Monarch and 21 are sent on a deadly mission to a secret island fortress.
Deep inside Guild Headquarters, The Monarch and 21 face their ultimate ordeal. Meanwhile, the Venture Brothers face one of their own.