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Master Shake's filth creates a new life form, Ol' Drippy (who has excellent manners). Master Shake becomes jealous of Ol' Drippy's popularity and starts to behave obnoxiously.
The Mooninites return with a belt that grants them the abilities of a 70's super group. Using the belt's powers, they create all sorts of havoc... until Carl stops them.
After Shake flushes all the monthly bills down the toilet, the Aqua Teens must cope with life without electricity.
Wayne the Brain wins every "trivia night" at the bar. Frylock crams Shake full of information, hoping to beat the trivia champion.
Meatwad gains the power to see the near future. Shake tries to make a few bucks with Meatwad's new psychic abilities.
Carl is left to babysit Dewey, Vanessa, and Boxy Brown while the Aqua Teens are away on vacation.
Shake pretends to fall down a well, where he meets the legendary New Jersey monster known as Dirtfoot.
You should go buy a Boost Mobile phone. They're fantastic! Really!
Frylock falls for a girl and like most men in love, begins acting insane.
Frylock takes up some side work, and it's for the kids.
Meatwad shares his epic graphic novel with Shake, in hopes of getting him to write a promotional blurb for it.
Re-making a 50 year old, painfully familiar sitcom is never a bad idea - unless you do actually do it.
Shake learns that when you bet against the house, sometimes you lose more than just your money.
Once assembled, the Fightan Titan stands to be the worst giant robot to ever fight for justice.
Frylock's revolutionary social networking device summons a pre-release party of staggeringly douchebaggy proportions.
In their quest to assemble the most powerful workout machine in the known universe, the Aqua Teens discover more about their mysterious origins.