The Venture headquarters is possessed! Or maybe it's just regular haunted. Or it could just be a computer glitch. Whatever it is, only Orpheus and his Order of the Triad can unlock the mystery.
Dr. Venture's latest invention is a real game-changer. And the new game is deadly!
The members of Guild Council must face their arch rivals for one last time, while Doc happily falls into a black widow's deadly web.
The city is hit with a mysterious blizzard that launches Team Venture into action. The Monarch and 21 are sent on a deadly mission to a secret island fortress.
Deep inside Guild Headquarters, The Monarch and 21 face their ultimate ordeal. Meanwhile, the Venture Brothers face one of their own.
A revenge-seeking super-widow makes Dr. Mrs. The Monarch’s job miserable, while a criminal genius has his mastermind set on arching Dr. Venture.
A legion of avant-garde supervillains redefines the art of arching Dr. Venture while Hank looks for love in a den of ninjas.
In a case of mistaken identity, the Guild targets Dr. Venture for assassination, pooping his party for a fancy new friend.
The Guild of Calamitous Intent and the O.S.I. join forces to eliminate a common threat and Dr. Venture is the bait!
When the Venture Family visits Tijuana for a lecture Dr. Venture is giving at the (community) University of Mexico, the dastardly Monarch weaves a cocoon of villainy that leaves the Venture brothers trapped in his clutches, Dr. Venture kidney-less and Brock... dead? If only Dr. Venture would return the Monarch's calls...