Stroker, Hoop and C.A.R.R. awaken one morning to find themselves dangling thousands of feet from a crane over a ravine in the middle of the desert. A mysterious phone caller informs them that a bomb inside Hoop's fanny pack is set to blow to blow in an hour. To win their release, they must solve cryptic clues that conveniently involve remembering old cases. Unfortunately for them, they've all got really crappy memories.