Rescued by Jet, a young girl reveals a strange device that eventually leads to a meeting in hyperspace. Jet is determined to help this girl, even if it means risking the Bebop to do it. But why is Jet so interested to begin with?
The crew of the Bebop encounter the genius hacker known as Ed. Bored with hacking, Ed wants to join the Bebop's crew, but they really don't want a kid tagging along and getting in the way. So Ed sets out to change their minds....
The Bebop returns to Ganymede, Jet's home, to drop off a criminal that they've captured. But this trip home for Jet only brings back painful memories. As he tries to answer questions from his past, Spike gets a lead on a new bounty from the local cops.
There's an intruder on the Bebop! A strange organism roams the ship and its touch causes great illness. One by one, the members of the crew fall prey to it. Is it an alien invader? A disease? Soon, only Spike and Ed are left to deal with this dangerous creature.
Faye's abandoned the Bebop...and taken the cash! Meanwhile, Spike sets off on his own to find his long-lost love, Julia, but only after a big fight with Jet. Elsewhere, Faye finds company with a strange man named Gren in the town of Blue Crow, a place without women.
A riot on a prison ship reunites Jet with a partner from his days with the ISSP. The prisoner in charge is the one responsible for the damage to Jet's arm. Now Jet--the Black Dog--has a score to settle. And once the Black Dog bites, he doesn't let go.
The Bebop is out of fuel, the crew is out of cash and now...they're out of food. Driven by hunger, Ed and Ein set off on a search for food and wind up in the middle of the strangest bounty hunt yet. What can a thirteen-year-old genius and a data dog do against their adversaries? Plenty.
A package comes for Faye - C.O.D., of course. Since she's not around to open it, Spike and Jet take the liberty of seeing what's inside. The contents of the package lead them to the ruins of the Earth... and back into Faye's past.
While Spike's away getting his ship overhauled, Jet and the others go after a group of criminals called the "Starship Pirates," known for stealing anything and everything. It should be an easy job, but it turns out that they're a group of hackers. Will Spike arrive in time to lend a hand?
The gang is on the trail of a killer named Mad Pierrot. But things aren't going their way, and Spike is injured in the initial confrontation. Things get more and more bizarre, and soon the Bebop's crewmates find themselves making a stand in a futuristic amusement park.
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