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Cowboy Bebop

Boogie Woogie Feng Shui

Rescued by Jet, a young girl reveals a strange device that eventually leads to a meeting in hyperspace. Jet is determined to help this girl, even if it means risking the Bebop to do it. But why is Jet so interested to begin with?

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Season 1

Jet and Spike must track down a dealer of "Red Eyes," a dangerous, addictive drug that induces berserker rages in its users. Can even Jet's strength stand up to the power of the drug? And has Spike been swayed by the charms of a mother-to-be?

Spike and Jet are hired to recover an unusual item that has been stolen from a research laboratory. Spike is led on a wild chase, first by the thief...and then by the item itself!

Spike and Jet stumble across Faye Valentine, a wanted criminal, in a casino on Mars. Faye is more than a handful, holding her own against them and the others who are after her as well. Faye is involved in a shady deal involving a secret microchip. Whose side is she really on?

Spike and Jet come up against an eco-terrorist group known as the "Space Warriors." Their leader is worth a cool 25 million, something Spike and Jet can't resist. But the group's leader has plans of her own, and if the government of Ganymede doesn't agree to her demands, she'll use an experimental virus on them all!

Spike's past comes back to haunt him as he goes after a member of the Red Dragon Syndicate. But, as Jet soon learns, it's a setup. And in order for Spike to survive - and rescue the impetuous Faye as well - he will have to face his old friend and comrade, Vicious, alone.

While chasing another bounty, Spike and Jet meet Wen, a musical child prodigy. But there is something strange about him. Is there a connection between this kid and the stone a man handed to Spike with his dying breath?

While chasing his latest prey, Spike meets up with a space trucker named VT. A strong, independent woman, she and Spike become fast friends until VT learns that Spike's a bounty hunter and decides to blow him off. However, Spike and VT's paths cross again, and they'll have to work together if they want to get out alive.

There's an intruder on the Bebop! A strange organism roams the ship and its touch causes great illness. One by one, the members of the crew fall prey to it. Is it an alien invader? A disease? Soon, only Spike and Ed are left to deal with this dangerous creature.

Faye's abandoned the Bebop...and taken the cash! Meanwhile, Spike sets off on his own to find his long-lost love, Julia, but only after a big fight with Jet. Elsewhere, Faye finds company with a strange man named Gren in the town of Blue Crow, a place without women.

All roads lead to Vicious as Spike searches for Julia, Jet tracks down Faye and Faye confronts Gren. But as Spike looks desperately for clues, Julia is nowhere to be found. Gren may have some answers, but Spike will have to get to him before it is too late.

Tollbooths at the interstellar travel gates have become the scene of high-tech robberies, and there's a large bounty for the culprit. The Bebop's crew pools its information and tries to track down the mastermind behind all this, but their only clue is a seemingly worthless chess piece.

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