There's an intruder on the Bebop! A strange organism roams the ship and its touch causes great illness. One by one, the members of the crew fall prey to it. Is it an alien invader? A disease? Soon, only Spike and Ed are left to deal with this dangerous creature.
Faye's abandoned the Bebop...and taken the cash! Meanwhile, Spike sets off on his own to find his long-lost love, Julia, but only after a big fight with Jet. Elsewhere, Faye finds company with a strange man named Gren in the town of Blue Crow, a place without women.
All roads lead to Vicious as Spike searches for Julia, Jet tracks down Faye and Faye confronts Gren. But as Spike looks desperately for clues, Julia is nowhere to be found. Gren may have some answers, but Spike will have to get to him before it is too late.
Tollbooths at the interstellar travel gates have become the scene of high-tech robberies, and there's a large bounty for the culprit. The Bebop's crew pools its information and tries to track down the mastermind behind all this, but their only clue is a seemingly worthless chess piece.
Faye is brash, reckless and sometimes uncouth. But who is Faye Valentine, really? Even she doesn't know. All she knows is that her story began over fifty years ago.
A package comes for Faye - C.O.D., of course. Since she's not around to open it, Spike and Jet take the liberty of seeing what's inside. The contents of the package lead them to the ruins of the Earth... and back into Faye's past.
While Spike's away getting his ship overhauled, Jet and the others go after a group of criminals called the "Starship Pirates," known for stealing anything and everything. It should be an easy job, but it turns out that they're a group of hackers. Will Spike arrive in time to lend a hand?
The gang is on the trail of a killer named Mad Pierrot. But things aren't going their way, and Spike is injured in the initial confrontation. Things get more and more bizarre, and soon the Bebop's crewmates find themselves making a stand in a futuristic amusement park.
Rescued by Jet, a young girl reveals a strange device that eventually leads to a meeting in hyperspace. Jet is determined to help this girl, even if it means risking the Bebop to do it. But why is Jet so interested to begin with?
Teddy Bomber is blowing up buildings, so the crew of the Bebop decides to cash in on the reward. But wait, there's another cowboy in the picture this time--a REAL cowboy! Has Spike finally met his match? Will Faye be swayed by the handsome stranger's charms? And will anyone remember to stop Teddy Bomber?
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