The Bebop returns to Ganymede, Jet's home, to drop off a criminal that they've captured. But this trip home for Jet only brings back painful memories. As he tries to answer questions from his past, Spike gets a lead on a new bounty from the local cops.
Toys in the Attic
There's an intruder on the Bebop! A strange organism roams the ship and its touch causes great illness. One by one, the members of the crew fall prey to it. Is it an alien invader? A disease? Soon, only Spike and Ed are left to deal with this dangerous creature.
Jupiter Jazz pt.2
All roads lead to Vicious as Spike searches for Julia, Jet tracks down Faye and Faye confronts Gren. But as Spike looks desperately for clues, Julia is nowhere to be found. Gren may have some answers, but Spike will have to get to him before it is too late.
Tollbooths at the interstellar travel gates have become the scene of high-tech robberies, and there's a large bounty for the culprit. The Bebop's crew pools its information and tries to track down the mastermind behind all this, but their only clue is a seemingly worthless chess piece.