Jet and Spike must track down a dealer of "Red Eyes," a dangerous, addictive drug that induces berserker rages in its users. Can even Jet's strength stand up to the power of the drug? And has Spike been swayed by the charms of a mother-to-be?
Spike and Jet are hired to recover an unusual item that has been stolen from a research laboratory. Spike is led on a wild chase, first by the thief...and then by the item itself!
Spike and Jet stumble across Faye Valentine, a wanted criminal, in a casino on Mars. Faye is more than a handful, holding her own against them and the others who are after her as well. Faye is involved in a shady deal involving a secret microchip. Whose side is she really on?
Spike and Jet come up against an eco-terrorist group known as the "Space Warriors." Their leader is worth a cool 25 million, something Spike and Jet can't resist. But the group's leader has plans of her own, and if the government of Ganymede doesn't agree to her demands, she'll use an experimental virus on them all!
Spike's past comes back to haunt him as he goes after a member of the Red Dragon Syndicate. But, as Jet soon learns, it's a setup. And in order for Spike to survive - and rescue the impetuous Faye as well - he will have to face his old friend and comrade, Vicious, alone.
While chasing another bounty, Spike and Jet meet Wen, a musical child prodigy. But there is something strange about him. Is there a connection between this kid and the stone a man handed to Spike with his dying breath?
While chasing his latest prey, Spike meets up with a space trucker named VT. A strong, independent woman, she and Spike become fast friends until VT learns that Spike's a bounty hunter and decides to blow him off. However, Spike and VT's paths cross again, and they'll have to work together if they want to get out alive.
Now that it's been terraformed, Venus is a beautiful planet. Unfortunately, the floating plants used to maintain the environment make some people sick. The Bebop's crew is pursuing another bounty here, and Spike has reluctantly accepted a young man named Roco as a pupil.
The crew of the Bebop encounter the genius hacker known as Ed. Bored with hacking, Ed wants to join the Bebop's crew, but they really don't want a kid tagging along and getting in the way. So Ed sets out to change their minds....
The Bebop returns to Ganymede, Jet's home, to drop off a criminal that they've captured. But this trip home for Jet only brings back painful memories. As he tries to answer questions from his past, Spike gets a lead on a new bounty from the local cops.
There's an intruder on the Bebop! A strange organism roams the ship and its touch causes great illness. One by one, the members of the crew fall prey to it. Is it an alien invader? A disease? Soon, only Spike and Ed are left to deal with this dangerous creature.
Faye's abandoned the Bebop...and taken the cash! Meanwhile, Spike sets off on his own to find his long-lost love, Julia, but only after a big fight with Jet. Elsewhere, Faye finds company with a strange man named Gren in the town of Blue Crow, a place without women.
All roads lead to Vicious as Spike searches for Julia, Jet tracks down Faye and Faye confronts Gren. But as Spike looks desperately for clues, Julia is nowhere to be found. Gren may have some answers, but Spike will have to get to him before it is too late.
Tollbooths at the interstellar travel gates have become the scene of high-tech robberies, and there's a large bounty for the culprit. The Bebop's crew pools its information and tries to track down the mastermind behind all this, but their only clue is a seemingly worthless chess piece.
Faye is brash, reckless and sometimes uncouth. But who is Faye Valentine, really? Even she doesn't know. All she knows is that her story began over fifty years ago.
A riot on a prison ship reunites Jet with a partner from his days with the ISSP. The prisoner in charge is the one responsible for the damage to Jet's arm. Now Jet--the Black Dog--has a score to settle. And once the Black Dog bites, he doesn't let go.
The Bebop is out of fuel, the crew is out of cash and now...they're out of food. Driven by hunger, Ed and Ein set off on a search for food and wind up in the middle of the strangest bounty hunt yet. What can a thirteen-year-old genius and a data dog do against their adversaries? Plenty.
A package comes for Faye - C.O.D., of course. Since she's not around to open it, Spike and Jet take the liberty of seeing what's inside. The contents of the package lead them to the ruins of the Earth... and back into Faye's past.
While Spike's away getting his ship overhauled, Jet and the others go after a group of criminals called the "Starship Pirates," known for stealing anything and everything. It should be an easy job, but it turns out that they're a group of hackers. Will Spike arrive in time to lend a hand?
The gang is on the trail of a killer named Mad Pierrot. But things aren't going their way, and Spike is injured in the initial confrontation. Things get more and more bizarre, and soon the Bebop's crewmates find themselves making a stand in a futuristic amusement park.
Rescued by Jet, a young girl reveals a strange device that eventually leads to a meeting in hyperspace. Jet is determined to help this girl, even if it means risking the Bebop to do it. But why is Jet so interested to begin with?
Teddy Bomber is blowing up buildings, so the crew of the Bebop decides to cash in on the reward. But wait, there's another cowboy in the picture this time--a REAL cowboy! Has Spike finally met his match? Will Faye be swayed by the handsome stranger's charms? And will anyone remember to stop Teddy Bomber?
Faye, in an attempt to flee from her debts, joins a cult called Scratch. Its members forsake their bodies, encouraging the transmutation of the human soul into electronic form. Turns out, Scratch's leader is wanted by the police after a number of his followers commit suicide. Now the Bebop's crew has to rescue Faye before more people die.
Still haunted by her past, Faye searches for more clues to her identity. Yet it seems that one of her crewmates is having more luck: Ed is reunited with her father. But the identity of this strange man is suspect. What will Ed do if she has really found her dad?
Faye, still trying to get over the shock of recovering her memory, is out on her own. She meets Julia, the woman from Spike's past, who tells Faye to relay a message to Spike. Will Faye comply?
Spike convinces Julia to escape with him. But Vicious has seized control of the Syndicate and is on their trail. Pursued by their former friend, will Spike and Julia live happily ever after?