In an attempt to entertain 18-34-year-olds, Shake suggests participating in some wacky shenanigans.
A gang of miscreant leprechauns takes out an ad on the Internet in an attempt to mug people for their shoes. The Aqua Teens ruin their plans when Master Shake finds them in the woods.
Frylock meets two aliens with suspicious motives. Their stupidity bores Frylock, so he trades places with Master Shake. Meanwhile, Meatwad burns down Carl's house.
Master Shake sells Meatwad to the circus, only to become jealous when Meatwad becomes a huge success. Shake tries to become a circus performer too, but no one likes him.
While surfing the Internet, Master Shake and Meatwad accidentally infect the house with obtrusive pop-up windows.
A robot comes over and causes Carl's house--and pool--to fill with blood.
Meatwad gains the power to see the near future. Shake tries to make a few bucks with Meatwad's new psychic abilities.
Emory and Ogelthorpe create the ultimate remote control, only to have it fall into Shake's hands.
Frylock's new invention inadvertently destroys Carl's body, but the Aqua Teens manage to save his head. Creating a new body for Carl is the right thing to do, but can Frylock get it right?
The huge vat of oil left over from Shake's Labor Day feast creates a foul environment in the Aqua Teens' front lawn. As they will learn, dumping the oil in a vengeful forest wasn't the best solution to the problem after all.
DP and Skeeter, Fraternity brothers from outer space, visit the Aqua Teens looking to party.
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